Emerald hack: Pokémon CrystalDust [BETA 2 RELEASED!!!]

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  1. Fujifilm
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    Pokémon CrystalDust

    another hack from diegoisawesome productions



    Story:

    We've been here before, haven't we?



    Once again, you're put back into the shoes of either Gold or Kris, and sent on your way across the Johto region. With the most accurate scripts, text, features, and everything else compared to other remakes, you can nostalgically relive your past GBC memories and experiences in full-on GBA style on your way to becoming a Pokémon master.

    Base:

    What you need to patch this to



    Based off of Pokémon Emerald (U)

    Features:

    Why people want to play this and not Liquid Crystal some other remake
    • Complete recreation of almost everything imaginable; sprites, sound, maps, events, and text all are almost perfect copies of their GBC counterparts, only upgraded

    • May be based off of Emerald, but most things are taken from FireRed, including sprites, tiles, battle graphics, font, animations, ...

    • Day/Night system; remade entirely from scratch and now supports light-up windows!

    • More ASM hacks than I can count; even little things like Mom on the Pokégear have been hacked to make them Crystal-accurate

    • Scripts are made to the best of my ability; no more exclamation mark without the sound!

    • No sound glitches; this hack uses the right free space, and uses the built-in FR voicegroups

    Screenshots:

    Get people to play



    CrystalDus64bbCrystalDus9329CrystalDus1694

    CrystalDusaed4CrystalDusa15fCrystalDus9450

    CrystalDus9854CrystalDus2089CrystalDus995b

    CrystalDus8572CrystalDus33a2CrystalDus6ff6

    CrystalDus4eceCrystalDus6d39CrystalDus4b0c

    CrystalDus45c4CrystalDus7499CrystalDus955a

    CrystalDus16e6CrystalDusad35CrystalDus987f

    CrystalDusd567CrystalDus28feCrystalDus200b

    CrystalDuse9e6CrystalDus33b1CrystalDus5431

    CrystalDus3533CrystalDusde6eCrystalDusdbc3

    CrystalDuse8deCrystalDus5e25CrystalDus2b8d

    CrystalDus9128CrystalDus97f2CrystalDusc7f2

    CrystalDus4961CrystalDus6c47CrystalDus72f9



    Progress:

    How far can you go?



    Beta 2:

    Finished

    Almost everything in Johto and some parts of Kanto



    Beta 3:

    Planned

    Finishing the Kanto quest





    Awards:

    Holy crap, we won something?



    c5piqc5

    fhOiYsX62M2mMs2mrkY7X



    Bugs/Glitches/Oddities:

    What people don't want



    When flying to the Lake of Rage after defeating the Red Gyarados but before talking to Lance, the animation messes up a bit, making you appear under Lance for a split second.

    Credits:

    Who helped, and with what



    Clonex25 and Magnius - GSC music remixes; also, voicegroup and looping documents

    Project Platinum (dead remake project) - Some tiles, sprites, and music

    Jambo51 - His awesome music hacks

    Linkandzelda - Support

    blase005 - Graphics galore, including the intro and title screen



    If I forgot anything/anyone, please post and I will definitely fix it. But then again, if I missed someone, they're probably in the in-game credits anyways.

    Downloads:

    What you came here for



    All patches, old and new, can be downloaded at o15.com



    Edited by Fujifilm - 11/3/2014, 13:00
     
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  2. SafetyUser
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    This looks good, and I'll play it, but I have to ask how far does it go? I don't see anywhere on the post that tells that.


     
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  3. Fujifilm
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    I realized I forgot to post that a second after I clicked "Post". The hack goes to the Sudowoodo event, and you can go back to Violet and beyond and do what you didn't (or couldn't) do your first time around.
     
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  4. SafetyUser
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    Emerald is my favourite ROMBase. =)

    Well,i must say this hack is great.

    We rarely get good GSC remakes,this one looks splendid!

    Keep up the excellent work!

    I found a single error: Headbutt trees say: 0 Seconds 0 Minutes when investigating them.

    BTW,Shouldn't this go into Progressing Hacks?


     
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  5. Fujifilm
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    I fixed the error; the new version is up now.
    And why should it go into Progressing Hacks? It fits all the criteria for the Hacks Showcase!
     
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  6. SafetyUser
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    Sorry man...I don't have some time to try your hack...but hover I like to give my opinion



    The hack look like really interesting. There are many remake of GSC... especially here, in pokecommunity.

    But however, this project is what has attracted more me for the simple fact that I belive that you have worked hardly to do this.

    I'm sorry that your script of the ruins doesn't work well

    I would like to know how you have done it in emerald...



    well man...good luck with your project!!

    I hope to see soon some news!
     
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  7. Fujifilm
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    I like the idea of bringing back the Pokemon Communicatios Center. I'd play it if I can find a portable emulator. (PSP or DS lite)
     
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  8. SafetyUser
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    This is looking good. Haven't played a hack in a while, but I might try this when I get the time.
     
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  9. Fujifilm
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    I think you got the name wrong for the the region. You named it "TOHJO".
    And when you look at the clock agian after you set it the tutorial music turns on again.
     
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  10. SafetyUser
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    This hack looks wonderful! I'll play it and record a lp of this when the beta 2 is out.


     
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  11. Fujifilm
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    When you try the Ruins of Alph puzzle and then close it and press Start, the Start menu appears at the bottom. If you press Start again, some tiles get messed up.
     
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  12. SafetyUser
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    Things that I didn't like:
    Sometimes the screen flashes (Palettes get brighter) when entering a gatehouse at night.
    The shrine at the forest doesn't look right because you can’t face it (It's like that in all the remakes)
    the map is squeezed onto one page. It looks unprofessional
    There was no Fisherman music. I think it is supposed to sound like the Poke maniacs

    Things that I did like:
    The day and Night implementation.
    Professor Oak doesn't ask me for Silver's name.
    Actual Apricorns instead of renamed berries.
    The maps were not 100% copies of the originals.
    The radio.
    Some custom sprites.
    the pillar in the Sprout Tower is shaking. Really cool!
    Complete scripts. Like when your rival bumps you it makes a sound and when someone leaves through the door it also make a sound. There are more of them but I forgot.

    Also a bug that I found:
    All the (step on a tile) events take place again during the night. Ex; I get to battle my rival at Cherrygrove City.
     
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  13. Fujifilm
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    wow! this game just came on my top 5

    it's really good but why did you take the emerald flower

    animation? they pwn the fr ones D:
     
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  14. SafetyUser
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    Woah, this is incredible. I've heard the Emerald base poses quite a few more problems than the supposedly "stabler" FR, but you've gotten so much done. How long have you been working on this again?
     
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  15. Fujifilm
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    Ok, I haven't played this yet, but looking at your features list, I can't really see what exactly makes this different from other remakes?




    Quote:



    Complete recreation of almost everything imaginable; sprites, sound, maps, events, and text all are almost perfect copies of their GBC counterparts, only slightly updated

    Oro Sole?

    May be based off of Emerald, but most things are taken from FireRed, including sprites, tiles, battle graphics, font, animations, ...

    Pure Gold?

    Day/Night system; while not being the most original thing in the hack, it allows for more sense of realism

    Almost a hundred hacks out there?

    No more Wally w/Zigzagoon against Ralts! Events like that have been ASM'd to resemble Crystal as much as possible

    Not really much of a feature just a slight moderation to make it more like a remake.

    Ruins of Alph puzzles... in Emerald! While the colors aren't correct, the rest of it sure is

    Played that in Liquid Crystal before, and I'm sure Oro Sole and Pure Gold will have it too

    Scripts are made to the best of my ability; no more exclamation mark without the sound!

    Cool.

    No sound glitches; this hack uses 0xFF free space, and uses the built-in FR voicegroups

    I'm pretty sure a lot of hacks have no sound glitches.

    Comments in bold
     
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14 replies since 13/10/2013, 12:41   107 views
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